The Future of Competitive Puzzling!

High-stakes tabletop experiences built for speed, strategy, and repeat play. Founded by Survivor winner Rachel LaMont and designer Ryan Plaisted.

The Future of Competitive Puzzling!

High-stakes tabletop experiences built for speed, strategy, and repeat play. Founded by Survivor winner Rachel LaMont and designer Ryan Plaisted.

Puzzle Hungry:
Umami Rush!

Puzzle Hungry is a chaotic kitchen showdown for 2–4 players. Race to build layered food puzzles, dodge sabotage, and serve the most dishes before time runs out. Fast, fun, & replayable — it’s puzzling with a delicious twist.

✔ Fully funded on Kickstarter in 36 hours
✔ Shipping Q2 2026

Shop Puzzle Hungry

DESIGNED FOR THE WIN

"I spent 26 days analyzing social mechanics under pressure. I wanted to bring that same high-stakes, frenetic energy back home to everyone's game night."

RACHEL LAMONT, CO-FOUNDER & SURVIVOR 47 WINNER

Puzzle Hungry launched at 290% funded, validating demand for fast, competitive puzzling that rewards skill, timing, and player interaction.

We Don’t Guess,
We Prototype!

From our workshop in South Carolina, we bridge the gap between concept & production by building early and often.

We use in-house laser cutting, physical modeling, and rapid iteration to pressure-test mechanics, durability, and pacing long before manufacturing. This hands-on process surfaces friction points early & refines experiences that hold up under repeat play.

Built for scale through partnerships with established global manufacturers, ensuring production-ready designs and consistent quality at commercial volumes.

Recognized by Players & Press